WAR DOC$
  • âš”ī¸ENTER DEGEN WAR$
    • 📜Introduction
    • đŸĒ„Vision & Goal
    • ❓FAQ
  • đŸ¯Tokenomics & Utility
    • đŸĒ™$WARS
      • đŸĨ§Token Allocation & Emission Schedule
    • ⚡Booster Purchases
    • 🌊Token Flow
  • âš™ī¸Game Mechanics
    • đŸ•šī¸Gameplay
      • đŸŽŦBefore the Game
      • 🎲The Game
      • â™ ī¸After the Game
    • 🃏Cards
      • â™Ļī¸Play Cards
      • đŸŸī¸Arena Cards
      • đŸŒĒī¸Boosters
      • 💡Potential Future Editions
    • 📋Rules
      • Properties
        • Liquidity
        • Degeneracy
        • Tech Know-How
        • Influence
        • Shitposter
        • Alpha
      • Endurance Factor
      • Duration
      • Blinds
      • Fees
    • đŸ¤ŧCharacters
    • đŸ˜ī¸Renting Maket
    • đŸ§™â€â™‚ī¸Master Cards
    • 🚀Future Thoughts
    • đŸ› ī¸Exploitation Prevention
  • 📚Resources
    • 🎌Manifesto
    • đŸ—ƒī¸Links
    • đŸ§‘â€âš–ī¸Contracts
    • 📖Glossary
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  1. Tokenomics & Utility

Booster Purchases

PreviousToken Allocation & Emission ScheduleNextToken Flow

Last updated 1 year ago

The inclusion of boosters in DEGEN WAR$ introduces a unique utility for the $WARS token, providing players with a powerful tool to influence the outcome of matches and potentially overcome unfavorable odds. By burning $WARS tokens, players can activate boosters, which are smart contracts that grant temporary advantages or abilities during a game.

The team designed the boosters such that even players with less valuable or weaker cards can win the game by applying boosters in a strategic way. This mechanic not only creates a compelling use case for the $WARS token but also adds a layer of strategic depth to the gameplay. Players with less powerful card decks can potentially turn the tide of a match by judiciously applying boosters at crucial moments, creating exciting comeback opportunities and fostering a more dynamic and unpredictable gameplay experience.

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