WAR DOC$
  • âš”ī¸ENTER DEGEN WAR$
    • 📜Introduction
    • đŸĒ„Vision & Goal
    • ❓FAQ
  • đŸ¯Tokenomics & Utility
    • đŸĒ™$WARS
      • đŸĨ§Token Allocation & Emission Schedule
    • ⚡Booster Purchases
    • 🌊Token Flow
  • âš™ī¸Game Mechanics
    • đŸ•šī¸Gameplay
      • đŸŽŦBefore the Game
      • 🎲The Game
      • â™ ī¸After the Game
    • 🃏Cards
      • â™Ļī¸Play Cards
      • đŸŸī¸Arena Cards
      • đŸŒĒī¸Boosters
      • 💡Potential Future Editions
    • 📋Rules
      • Properties
        • Liquidity
        • Degeneracy
        • Tech Know-How
        • Influence
        • Shitposter
        • Alpha
      • Endurance Factor
      • Duration
      • Blinds
      • Fees
    • đŸ¤ŧCharacters
    • đŸ˜ī¸Renting Maket
    • đŸ§™â€â™‚ī¸Master Cards
    • 🚀Future Thoughts
    • đŸ› ī¸Exploitation Prevention
  • 📚Resources
    • 🎌Manifesto
    • đŸ—ƒī¸Links
    • đŸ§‘â€âš–ī¸Contracts
    • 📖Glossary
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  1. Game Mechanics
  2. Rules

Blinds

PreviousDurationNextFees

Last updated 1 year ago

The blind system in DEGEN WAR$ aims to create a balanced, accessible, and engaging gameplay experience while catering to a diverse range of players with varying skill levels, risk appetites, and budgets. It allows for strategic decision-making, progressive skill development, and efficient matchmaking, ultimately contributing to the game's long-term sustainability and appeal. Blind 1 = 0.01 ETH Blind 2 = 0.05 ETH Blind 3 = 0.1 ETH Blind 4 = 1 ETH

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