πŸŒͺ️Boosters

Boosters are in-game items that enable the players to get a one-time advantage during a game.Each booster can only be purchased once during a game and will immediately come into effect. The booster can only be purchased with the currency of the game’s blind, and each booster costs 10% of the underlying blind of the game.

Booster Types

ENDURANCE - replenishes the endurance effect for the next move. This booster can be purchased after the deck has been shuffled and the players know which card is up next to be played. The ENDURANCE booster will replenish all properties of a card so it can either be boosted up in a defensive manner to have full strength to protect your card from your opponent or in an offensive manner to attack your opponent with full strength.

ARENA - disables the arena effect for your own card. This booster can be purchased after the deck has been shuffled and the players know which card is up next to be played. Obviously, this booster will only be purchased in case your card will suffer from the arena you play in. Either in a defensive, or offensive manner.

SHIELD - protects your card for the next round. This booster can be purchased after the deck has been shuffled and the players know which card is up next to be played. This booster will be purchased in a defensive manner in order to protect your card from being captured by your opponent. You will not lose your card, and your opponent will not lose their card to you, essentially, this booster skips the current move.

The team designed boosters such that even players with less valuable or weaker cards can win by applying boosters in, they are smart contracts and represent a core use case for our token in the DEGEN WAR$ ecosystem as you can call them during a game by burning $WARS.

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